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EmuCR: BizHawkBizHawk Git (2017/07/02) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II

BizHawk Git Changelog:
* Waterbox: Connect basic stdio. You get an empty stdin, real stdout and stderr, and can present readonly files to the core.
* Forgot Files
* refactorer in chief moved VsyncNumerator from a corecomm field to an interface property and then made it throw invalid operation exceptions on types where it doesnt make sense because thats just what you have to do when you choose to use interfaces, but users dont know whether it makes sense to call that. so return 0 instead of throwing exceptions. (should fix crashes dumping AVI with OSD captured)
* GameDB: Remove patch bytes from wonder boy III
Why were they there and what did they do?
I don't know, but they broke the game so remove them.
Fixes #898
* pizza: Save the last rendering of the border as well when MASK_EN is used. Seems to match real hardware?
* Pizza: Fix bug that broke sound channel 3 in certain cases. Bug was introduced by the porting process and does not exist in original core.
* pizza boy: add the required SPC file as an embedded resource because zeromus said to
* pizza: bomb out the same way libsnes does if an attempt is made to load a CGB rom in SGB

Download: BizHawk Git (2017/07/02)
Source: Here

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