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EmuCR: BizHawkBizHawk Git (2017/07/15) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II

BizHawk Git Changelog:
* fix saturn PixelPro resolution management mode to reformat framebuffer to requirements, so it works like it's supposed to
* PCFX - multi-disc support
* Saturn - multi-disc support
* BSnes: Ignore the "crop SGB frame" setting if SGB is not active.
* default controls for pizza boy
* pc-fx - virtualpads
* PC-FX - default controls
* make a comment on prior commit for good recordkeeping purposes
* epic hacks to fix the lua selection on packaged builds (which significantly, contain bizhawk related dlls in the dll directory)
* Merge pull request #885 from Trivial-Man/master
Create LuaPictureBox class and implement it
* Fix LuaPictureBox
Got left out when fixing other files. Sorry.
* Fix BizHawk.Client.EmuHawk.csproj
Missed some changed filenames
* Resolve issues with Master
- Uses NLua instead of LuaInterface
- Uses LuaMethod instead of LuaMethodAttribute
- All LuaCanvas Lua calls now begin with lowercase
- Also allows LuaPictureBoxes added through forms to be compatible with addClick
* Add files via upload
* Merge branch 'master' into master
* LuaCanvas: Add SetLocation function
Allows the user to reset the location of the canvas window at will while a script is running
* LuaCanvas: Include GetMouseX & Y functions
Gets the X and Y coordinates for the mouse cursor relative to the canvas
* EmuLuaLibrary.Gui: update createcanvas
createcanvas now takes additional parameters that specify where the canvas window should be created
* LuaCanvas: add parameters for specifying location
Constructor now takes in arguments for setting the x and y coordinates of the canvas window
* EmuLuaLibrary.Forms: add more PictureBox functions
Adds the functions for getting the mouse x and y coordinates from PictureBox components.
* LuaPictureBox: Add GetMouse
A simple function that gets the point the mouse cursor is at relative to the LuaPictureBox's upper left corner
* Merge branch 'master' into master
* Undo previous edit
This was the wrong file to edit
* Include LuaPictureBox in project
Oops.
* I don't have a clue what happened here
I assume something changed here because I added a file to the project? Specifically LuaPictureBox. I don't know what specifically changed though and things won't build without updating this
* Add PictureBox component and methods for drawing on it
* Use LuaPictureBox functions in LuaCanvas
Also add in the missing error logs and correct some typos in LuaMethodAttributes.
* Use LuaPictureBox for the LuaCanvas
* Create LuaPictureBox component
* Merge pull request #1 from TASVideos/master
Update
* Merge pull request #918 from Ashafix/CLI
added command line arguments parser
* added command line arguments parser

Download: BizHawk Git (2017/07/15)
Source: Here

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