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EmuCR:DeSmuMEDeSmuME Git (2017/07/19) is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.

DeSmuME Git Changelog:
* Cocoa Port: Expose the new feature to change the GPU color depth in the UI. (Related to commit 3b37058.)
* GPU: Custom VRAM now works with 24-bit color depth. It can be captured natively in 24-bit and used as a source buffer in 24-bit. (Related to r5433. This rework is now COMPLETE!)
- NEW FEATURE: Clients may now call GPUSubsystem::SetColorFormat() to
choose the color format of the GPU output, which can be RGB555
(15-bit), RGB666 (18-bit), or RGB888 (24-bit).
- On a special note, the Deposterize filter for 3D textures can now
show its true smoothing effect when clients run the GPU in 24-bit color
mode.
* Cocoa Port: The Vertical Sync setting has been removed -- it is now automatically set.
- New behavior for layer-backed views (OpenGL on Mountain Lion and
later, or Metal): Vertical Sync is always enabled.
- New behavior for non-layer-backed views (OpenGL on Lion and earlier):
Vertical Sync is only enabled if frameskip is enabled or if the
execution speed is set to 1x or less while the speed limiter is engaged.
- Remove all associated UI for manually setting Vertical Sync.
- Also add a new menu option to the Tools menu for disabling Metal,
instead forcing display views to use OpenGL. (For developer builds
only.)

Download: DeSmuME Git (2017/07/19) x86
Download: DeSmuME Git (2017/07/19) x64
Source: Here

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