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EmuCR: DolphinDolphin Git 5.0-4715 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #5784 from leoetlino/movie-buffer
Movie: Get rid of the manual buffer management
* Movie: Get rid of the manual buffer management
Tracking a buffer's size manually and storing it under a name that
does not make it obvious it is related to the buffer is really... meh.
Also gets rid of the need to manually manage its capacity and
new/delete an array.
* Merge pull request #5778 from ligfx/fixinputbitmaps
DolphinWX: fix input bitmaps not working when background input is off
* DolphinWX: fix input bitmaps not working when background input is off
* Merge pull request #5780 from spycrab/qt_header_save
Qt: Save sorting order
* Qt: Save sorting order
* Merge pull request #5782 from ligfx/fixqtinput
Qt: allow emulation input when background input is disabled
* DolphinQt2/Host: cleanup
* RenderWidget: watch for activation/deactivation, not focus in/out
"Focus" refers mainly to keyboard focus. "Window focus" is exposed
through the window activation and deactivation events.
* RenderWidget: mark 'event' function as override

Download: Dolphin Git 5.0-4715 x64
Download: Dolphin Git 5.0-4715 Android
Source: HereDolphin Git 5.0-2877

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