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EmuCR: GLideN64GLideN64 Git (2017/07/01) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

GLideN64 Git Changelog:
* Implement Acclaim point lighting.
Fixed #147 Turok2: missing flashlight
Fixed #381 Armorines - Project S.W.A.R.M. missing lightning effect in HLE mode
* UI: Debug spacer fix
Spacers in Qt 5.4 don't work without a size hint. It's fixed in later
versions.
* UI: Debug tab cleanup
* Add config option for debug dump.
* Implement Debugger.
* Correct text height calculation in TextDrawer::getTextSize
* Add TextDrawer::setTextColor method.
* Improve log quality
* Implement GraphicsDrawer::showMessage Use it to show OSD message about logging start and stop.
* Rewrite debug logging
* Add COMMON_LDFLAGS to Android makefiles
* Add support for Super3D ucode.
Details: https://github.com/gonetz/GLideN64/issues/6#issuecomment-310126139
Fixed #6 wrong viewport in some games
* Rewrite monochrome effect for Zeldas.
Fixed #1505 OoT Ending Screen Freeze Effect Color Wrong
* UI: Language drop down displays languages in foreign languages
* Changes needed to build with Android NDK 15
* Implement T3DUX ucode.
Ucode decoded by olivieryuyu.
Details:
Toukon road 1 & 2, last legion UX: HLE implementation (extended turbo3D)? #624
https://github.com/gonetz/GLideN64/wiki/T3DUX-ucode
* Insure that BufferedDrawer::m_vertices size is enough to take any amont of data.
* Use steady_clock for Performance counter
* zero fill gDPTile in RDRAMtoColorBuffer
* These rules apply to Clang as well
Also a MinGW buildfix for Clang
* Don't use hires textures with zero dimensions
* Fix line width for BufferedDrawer::drawLine.
* arm neon: change s32 to u32

EmuCR: GLideN64

Download: GLideN64 Git (2017/07/01)
Source: Here



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