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EmuCR: rpcs3 rpcs3 Git (2017/07/09) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git Changelog:
* Add Stretch to Display Area option (#2961)
* spu: Reimplement FCGT and FCMGT to handle corner cases (such as comparisons against infinites and denormals)
- Also optimize FMA/FMS/FNMS for recompiler
* rsx: Minor bug fixes
- vk: Do not select first available format when choosing a swapchain format
- gl/vk: Ignore rendering zero sized framebuffers/scissors
- fp: Re-enable range clamp on fp16 registers; fix fx12 clamping [-2, 2]
* rsx: Fix some fp bugs
rsx/fp: Properly fix RCP
- Input is always scalar, output is a vector
rsx/fp: Ignore forced unit for SIP and TEX instructions
* vk: Fix layout transitions
* rsx/gl/vk: Enable contents transfer when a new framebuffer is created and not cleared
* rsx/gl/vk: Enable frame skipping
* rsx: Implement skip draw. Also, start working on MT vertex upload
* spu: dma tweaks

Download: rpcs3 Git (2017/07/09) x64
Source: Here



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