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EmuCR: BizHawkBizHawk Git (2017/08/24) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II

BizHawk Git Changelog:
* tidy autoflushing stuff
* Merge pull request #964 from shanehoman/flushsaveram
Timed SaveRAM flush to disk
* Standardize as AutoSaveRAM
- Rename files
- Add path to PathManager
- Alter config UI
Set default settings
- ASR disabled
- 5m preselected
Display OSD messages when ASR enabled
- SaveRAM is older than ASR
- SaveRAM doesn't exist but ASR does
* Rewrite FlushSaveRAM to write the newest sram to disk first, then move older data.
Moved autosave timer sets to save/load sram methods
Manual saves won't reset the autosave timer
Remove excess ticks when lowering the autosave timer
* Configure autosave in Config -> Customize... -> Advanced under the SaveRAM backup option
reduced options to 5s for HUDs or other RAM watchers or 5m, typical backup save timing in visual studio and office.
Added option for custom autosave interval
Split Autosave enable/disable and time settings
Fixed hotkey display for Flush SaveRAM (menu was reading the wrong key in HotkeyBindings)
* don't overwrite the orderly shutdown SaveRAM files, keep a separate autosave channel
* automatically save saveram every 1/5/15/30/60/300s
fun fact: a 1 frame flush timer is workable on a RAM disk

Download: BizHawk Git (2017/08/24)
Source: Here

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