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EmuCR:DeSmuMEDeSmuME Git (2017/08/17) is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.

DeSmuME Git Changelog:
* OpenGL Renderer: Fix one more compiling issue on Windows 32-bit.
* OpenGL Renderer: The zero-dst-alpha-fragment pass for edge marking now works the same as the one for rendering the main geometry.
- Also fix a compiling issue in the Windows build. (Regression from
commit 6acf781.)
- Also fix an issue in the zero-dst-alpha-fragment pass while running
MSAA in legacy OpenGL. (Related to commit 6acf781.)
* OpenGL Renderer: Translucent fragments now correctly overwrite zero-alpha destination fragments when running MSAA. (Related to commit 3b354a0.)

Download: DeSmuME Git (2017/08/17) x86
Download: DeSmuME Git (2017/08/17) x64
Source: Here

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