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EmuCR: DolphinDolphin Git 5.0-5033 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #5885 from stenzek/gltexparameter
ProgramShaderCache: Call glTexImage3D after glTexParameter
* ProgramShaderCache: Call glTexImage3D after glTexParameter
Was missed before merge.
* Merge pull request #5856 from stenzek/optimus-crash
Fix ubershader crashes with primus/bumblebee
* GLInterface: Support surfaceless contexts on GLX
* ProgramShaderCache: Create a FBO for shared contexts to draw into
This way it allows us to use surfaceless contexts in EGL/GLX. It also
ensures that the shared context shares a similar setup to the main
context's framebuffer, potentially reducing the number of variants a
driver needs to generate.
* Merge pull request #5879 from JosJuice/update-translated-strings-directory
Handle update-translated-strings.sh being run from a different directory
* Use dirname $0 in localization scripts
* Handle update-translated-strings.sh being run from a different directory
update-source-strings.sh was already solving the same problem
in the same way.
* Merge pull request #5849 from beholdnec/tex-format-bookkeeping
Video: Clearly separate Texture and EFB Copy formats
* Video: Clearly separate Texture and EFB Copy formats
Improve bookkeeping around formats. Hopefully make code less confusing.
- Rename TlutFormat -> TLUTFormat to follow conventions.
- Use enum classes to prevent using a Texture format where an EFB Copy format
is expected or vice-versa.
- Use common EFBCopyFormat names regardless of depth and YUV configurations.

Download: Dolphin Git 5.0-5033 x64
Download: Dolphin Git 5.0-5033 Android
Source: HereDolphin Git 5.0-2877

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