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EmuCR:JPcspJpcsp Git (2017/08/06) is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.

Jpcsp Git changelog:
* Improved the start of loadcore.prx to register all the available module
NIDs.
* Added sceKernelRegisterSystemCallTable_660
* Code clean-up for starting the VSH modules.
* Added debug message
* Moved sceKernelMemset to Kernel_Library module.
Improved sceKernelRenameUID.
Improved sceKernelQueryMemoryPartitionInfo.
Implemented sceKernelResizeMemoryBlock.
* Improved compilation of modules in kernel memory area. Previously, they
were recompiled at every call.
* Added support for syscall (0x15) generated by loadcore.prx for unmapped
imports.
* Code clean-up
* Fixed loading of modules to kernel memory
* Fixed the memory dump taken from the Memory Viewer.
* Avoid useless WARNings
* Added missing NIDs/functions
* Added patches to load and run the sceMemlmd module (memlmd_01g.prx).
* Added draft sceUtilsBufferCopy and sceUtilsBufferCopyByPolling
* Added draft memlmd_CF03556B and memlmd_EF73E85B
* Progress on starting loadcore.prx
* Added parameters to sceKernelRegisterIntrHandler
* sceIoIoctl: added cmd=0x00208003, cmd=0x00208081, cmd=0x00208082 used to
check if LoadModule and PRX types are allowed on the file.
* Added debugging info
* Implemented sceKernelQueryMemoryBlockInfo, improved sceKernelRenameUID
and sceKernelQueryMemoryPartitionInfo

Download: Jpcsp Git (2017/08/06) x86
Download: Jpcsp Git (2017/08/06) x64
Source: Here



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