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EmuCR: PPSSPPPPSSPP Git (2017/08/18) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* More vulkan microoptimizations. Add more profiler scopes.
* ARM: Delete obsolete comments and check
* Merge pull request #9913 from thesourcehim/master
Fixed invalid preprocessor directive
* Fixed invalid preprocessor directive
* Merge pull request #9909 from vnctdj/hFileStringI18n
Make some strings in .h files translatable
* Make dev menu pop-up title translatable
* Make control mapping pop-up title translatable
* FRAGMENT_SHADER needs to be marked dirty if shademode changes. Fixes #9904.
No clue why the problem only happened on GL though...
* Vulkan: Add code (disabled) to be able to run with more in-flight frames. Only improves performance marginally and needs more testing.
* Crashfix on older devices
* Merge pull request #9906 from hrydgard/fastrunloop-optimize
GPU FastRunLoop optimizations
* Buildfix for X86 Android
* Minor cleanups
* Fastpath in fastrunloop when diff=0. Remove need for Execute for UV scale/offset.
* Make FLAG_FLUSHBEFORE a no-op, move flushes into the execution functions.
It would only be necessary if we needed the previous value, which we
don't do in any of these.
* Merge pull request #9905 from hrydgard/vulkan-vertex-cache
Implement vertex caching for Vulkan.
* Vulkan vertex cache: Fix bug with "pure prim" draws (where we avoid the index buffer)
* Implement vertex caching for Vulkan.


Download: PPSSPP Git (2017/08/18) x86
Download: PPSSPP Git (2017/08/18) x64
Download: PPSSPP Git (2017/08/18) Android
Source: Here

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