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EmuCR: Project 64Project64 Git (2017/08/12) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.

Project64 Git Changelog:
* [Video] Reemove Glide inc
* [video] Change FxU16 to uint16_t
* [Video] Remove some includes glide64.h
* [Video] Remove gfxVertexLayout
* [Video] Remove gfxGet
* [Video] Make gfxStippleMode_t an enum
* [Video] Add gfxDrawMode_t
* [video] Add gfxMipMapLevelMask_t
* [Video] FXTRUE/FXFALSE to true/false
* [Video] Change FxU8 to uint8_t
* [Video] Change FxFloat to float
* [Video] Change FxI32 to int32_t
* [Video] GrTextureFilterMode_t to gfxTextureFilterMode_t
* [Video] Rename GrTextureClampMode_t to gfxTextureClampMode_t
* [Video] Change GrLfbSrcFmt_t to gfxLfbSrcFmt_t
* [video] change GrLfbInfo_t to gfxLfbInfo_t
* [video] rename GrLfbWriteMode_t to gfxLfbWriteMode_t

Download: Project64 Git (2017/08/12) x86
Download: Project64 Git (2017/08/12) x64

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