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EmuCR: DreavmRedream Git (2017/08/25) is compiled. Redream (originally called Dreavm) is a work in progress emulator for the SEGA Dreamcast.

Redream Git Changelog:
* synchronize disassembly formats
* assert branch is last instruction in ir block
* add support for directly branching to blocks in the same ir unit add jit_create_entry_points
* convert BRANCH_FALSE / BRANCH_TRUE to single BRANCH_COND
* assert run-time FPSCR state matches compile-time assumptions
* relax idle loop detection check
* added initial unoptimized bitmap code
made list_empty take a const pointer
* when eliminating stores, don't look for an exact match, just look to
see if any combination of entries covers the entire access range
moved partial invalidation check to lse_get_available itself, making
lse_erase_available's logic more straight forward
* move inLocalLabel / outLocalLabel calls inside exception handler or else they will subsequently error if the buffer overflows, aftet the exception is handled
* fix bitrot in recc
fixed deserializing VALUE_BLOCK arguments
* reenabled control flow analysis pass
* replace MAX_OFFSET with IR_MAX_CONTEXT

Redream Running

redream --bios=path/to/dc_boot.bin --flash=path/to/dc_flash.bin [bin or gdi file]

Download: Redream Git (2017/08/25) x64
Source: Here

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