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EmuCR:Xbox EmulatorsCxbx Reloaded Git (2017/09/01) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.

Cxbx Reloaded Git Changelog:
* Disable XOnline patches and partially implement NVNet emulation. (#703)
Network connection does not work yet but it satisfies titles enough to stop them crashing.
Tetris Worlds gets to (very broken) gameplay with this
All titles that use Xbox Live, or even System Link are likely to see some improvements.
* Threading fixes (#696)
* Turned g_bEmuException into a thread_local variable (this fixes issue #135)
* Added DirectSoundUseFullHRTF to XTL namespace
This is a requirement for functions to be patched!
(Spotted this by chance while looking at the exports of our Cxbx.exe
using CFF Explorer VIII)
* README updates
* Fixed opaque textures by updating D3DTSS_COLOROP default to D3DTOP_SELECTARG1 (instead of D3DTOP_DISABLE)
* EmuGenerateFS : Still initialize when TLS data copy isn't needed
* Introduced InitXboxThread for consistent Xbox thread initialization
* Rename EmuInitFS into PatchFSOpcodes
* Threading fixes
Keep EmuUpdateTickCount on Xbox core, EmuThreadDpcHandler requires Xbox
thread setup too, removed commented PCSTProxy thread creation.
* Renamed PatchFSOpcodes back to EmuInitFS by Luke's request
* Make EmuUpdateTickCount avoid Xbox1 core for lowest possible latency
Also explained why EmuThreadDpcHandler runs on the Xbox core
* Disable some XApi patches that are not actually required
Fixes the recent ZSNES.regression.
* Unpatched GetOverlappedResult
* Update EmuXapi.cpp
* Update EmuXapi.cpp
* Update EmuXapi.cpp
* Potential fix for issue #688
* Fixed OOVPA for timeSetEvent (XDK 5849).

Download: Cxbx Reloaded Git (2017/09/01)
Source: Here

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