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EmuCR: DolphinDolphin Git 5.0-5426 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #6011 from stenzek/nvidia-vk-clears
Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears
* Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears
Calling vkCmdClearAttachments with a partial rect, or specifying a
render area in a render pass with the load op set to clear can cause the
GPU to lock up, or raise a bounds violation. This only occurs on MSAA
framebuffers, and it seems when there are multiple clears in a single
command buffer. Worked around by back to the slow path (drawing quads)
when MSAA is enabled.
* Merge pull request #6031 from stenzek/d3d-crash
D3D: Fix shader compile error with logicop and alpha test enabled
* D3D: Fix shader compile error with logicop and alpha test enabled
* D3D: Fix crash if shaders fail to compile

Download: Dolphin Git 5.0-5426 x64
Download: Dolphin Git 5.0-5426 Android
Source: HereDolphin Git 5.0-2877

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