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EmuCR: DolphinDolphin Git 5.0-5613 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #2821 from Mushman/master
Change Wii Save Import alerts
* Change Wii Save Import alerts
Bracketed plurals in dialogue boxes and removed a prompt by moving a
backup message to another warning.
* Merge pull request #6086 from hackbar/cleanup2
Android: various cleanups in UI code
* Remove prefix of tag, args and keys with packagename.
Prefixing everything with a constant packagename is not needed for
internal keys, and just adds complexity.
Rename ARGUMENT_ prefix to ARG_ to match (most) of the rest of the
codebase.
Restrict visiblity of above as much as possible.
* Move Save/LoadFragment's layout ID inline and private.
Fix the hack of using the layout resource ID as a save/load ID, and
instead use a proper enum.
* Remove unused FRAGMENT_TAG, and move the fragment's layout ID inline.
FRAGMENT_ID wasn't actually the fragment's ID (that's misleading, and
sounds like the tag). It's actually the layout resource ID. There's no point in making that a static constant.
* Remove the debug strings.xml definition of application_id.
This is handled by gradle, we don't need a separate strings.xml for
debug.
* Merge pull request #6089 from ligfx/noc++1z
CMake: don't use -std=c++1z
* CMake: don't use -std=c++1z
Some toolchains provide enough of C++17 to conflict with Dolphin's
included backport of std::variant and std::optional. Specifically,
the recently-released macOS 10.13 SDK does not provide the
or headers, but does provide `in_place_t` in the
header.

Download: Dolphin Git 5.0-5613 x64
Download: Dolphin Git 5.0-5613 Android
Source: HereDolphin Git 5.0-2877

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