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EmuCR: GLideN64GLideN64 Git (2017/09/17) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

GLideN64 Git Changelog:
* Fix blending when CLR_ON_CVG flag is on.
Remove hack for Pilot Wings.
* Fix glError in screenshot functions.
* Remove "Animal Forest" ucodes from specialMicrocodes list. These ucodes successfully detected by ucode string.
* Optimize blender shaders. Thanks to Logan McNaughton aka loganmc10 and standard-two-simplex for the new code.
* Set CHANGED_LIGHT|CHANGED_LOOKAT bits when index in modelview stack changes.
Fixed #1417 [HLE] Lighting issue
* Rename F3DEX2MM ucode to F3DZEX2. Zelda games use modifications of this ucode.
Fixed Zelda: OoT missing fences #1575
* Fix ShaderBlender1::write method. Up ShaderStorage version.
Fixed #1553 Resetting once breaks rendering via transparency of many textures.
Thanks Logan McNaughton for finding the root of the problem.
* Correct blending when FORCE_BL flag is off. Up shader storage version.
Fixed F-Zero X wrong borders #639
* Move ucodes source files to uCodes folder.
* Add F3DFLX2 ucode for F-Zero. Implement F3DFLX2 lighting method.

EmuCR: GLideN64

Download: GLideN64 Git (2017/09/17)
Source: Here

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