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EmuCR: StellaStella Git (2017/09/10) is compiled. Stella is a multi-platform Atari 2600 VCS emulator. The Atari 2600 Video Computer System (VCS), introduced in 1977, was the most popular home video game system of the early 1980's. Now you can enjoy all of your favorite Atari 2600 games on your PC thanks to Stella!

Stella Git changelog:
* Make PaddleReader constants private, to guard against same variable names used elsewhere.
* Fix error when building with uClibc-ng for ARM
The uClibc-ng C library defines a type called R0 when compiling for ARM,
that conflits with a global variable called R0 from PaddleReader.cxx.
src/emucore/tia/PaddleReader.cxx:25:3: error: ‘constexpr const double R0’ redeclared as different kind of symbol
R0 = 1.5e3,
/home/sprado/workspace/build/buildroot/build/stella_uclibc/host/arm-buildroot-linux-uclibcgnueabi/sysroot/usr/include/sys/ucontext.h:42:3: note: previous declaration ‘ R0’
R0 = 0,
So let's redefine R0 as a private member of the PaddleReader class.
Signed-off-by: Sergio Prado
* Debugger 'saverom' and 'saveses' now save to the default save directory.
The 'saveses' command now creates a filename based on the date and time when the command was entered.
* Updated documentation for 'savedis' in Windows fix.
* Fixed documentation on some debugger 'save' commands; they don't take
any parameter, and choose the name (and locations) themselves.
This needs to be fixed, and will happen when I get to issue #172
(add save file dialogs).
* Fixed bug in Windows, where 'Documents\Stella' wasn't being created.
* First pass at a consistent default for load/saving files that don't have a
pre-defined location (ROM files and disassemblies, etc).
- Repurposed the snapshot load/save folders by changing OSystem::defaultSnapLoadDir to OSystem::defaultLoadDir, and similar for the save dir
- In Windows, this directory will now be 'Documents\Stella', while in Linux/OSX it will be $HOME
- Testing still required for Windows and OSX; only Linux is confirmed to work for now
* Added debugging output for FSNode.
* Fixed bug in FSNodeWindows::getParent() not always working correctly.

Download: Stella Git (2017/09/10) 32bit
Download: Stella Git (2017/09/10) 64bit
Source: Here

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