EmuCR Feeds
Email Us

EmuCR: SupermodelSupermodel SVN r665 is compiled. Supermodel is a Sega Model 3 arcade emulator. Supermodel emulates Sega's Model 3 arcade platform, allowing you to play a number of ground-breaking 3D classics on your PC.

Supermodel SVN Changelog:
r665
Fix the sky in one of the levels in virtua on. The problem was caused by the fact we didn't split the mesh by the fog % burn through, so all the polys had the same value. We could use a vertex attrib, but % burn through fog is so rarely used and when it is, normally every poly in the mesh has the same value.
---------------------
r664
Fix tiny memory leak
---------------------
r663

---------------------
r662
update project files
---------------------
r661
work around for visual studio bug
---------------------
r660
fix missing header
---------------------
r659
cannot specify explicit initializer for arrays - fix for visual studio
---------------------
r658
- New work-in-progress frame timing code (disabled by default, compile with NEW_FRAME_TIMING defined to activate it)
- New JTAG emulation, moved into its own class, CJTAG
- Removed game-specific sun clamp hacks from CNew3D (JTAG and Real3D emulation will call the appropriate method to configure this at run-time)
- Removed JTAG from Real3D save state data and reused some of that space for new state variables having to do with the internal JTAG-based config as well as new frame timing state variables
---------------------
r657
Added functions to safely read and write bools
---------------------
r656
Added functions to extract bits as integer values and updated comment about bit vector layout
---------------------
r655
Added SetOnes() and SetZeros()
---------------------

Download: Supermodel SVN r665 x86
Download: Supermodel SVN r665 x64
Source: Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!