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EmuCR: SupermodelSupermodel SVN r665 is compiled. Supermodel is a Sega Model 3 arcade emulator. Supermodel emulates Sega's Model 3 arcade platform, allowing you to play a number of ground-breaking 3D classics on your PC.

Supermodel SVN Changelog:
r665
Fix the sky in one of the levels in virtua on. The problem was caused by the fact we didn't split the mesh by the fog % burn through, so all the polys had the same value. We could use a vertex attrib, but % burn through fog is so rarely used and when it is, normally every poly in the mesh has the same value.
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r664
Fix tiny memory leak
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r663

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r662
update project files
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r661
work around for visual studio bug
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r660
fix missing header
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r659
cannot specify explicit initializer for arrays - fix for visual studio
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r658
- New work-in-progress frame timing code (disabled by default, compile with NEW_FRAME_TIMING defined to activate it)
- New JTAG emulation, moved into its own class, CJTAG
- Removed game-specific sun clamp hacks from CNew3D (JTAG and Real3D emulation will call the appropriate method to configure this at run-time)
- Removed JTAG from Real3D save state data and reused some of that space for new state variables having to do with the internal JTAG-based config as well as new frame timing state variables
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r657
Added functions to safely read and write bools
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r656
Added functions to extract bits as integer values and updated comment about bit vector layout
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r655
Added SetOnes() and SetZeros()
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Download: Supermodel SVN r665 x86
Download: Supermodel SVN r665 x64
Source: Here

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