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EmuCR: DolphinDolphin Git 5.0-5634 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #6098 from aleios/master
WX: Reshow cursor after game termination (issue 10503)
* Fix mouse cursor invisble in WX after game termination
* Merge pull request #6103 from sepalani/blr-patch
DebugInterface: Rename InsertBLR to Patch
* DebugInterface: Rename InsertBLR to Patch
* Merge pull request #6087 from hackbar/cleanup3
Android: UI cleanup, including combining Save/LoadStateFragment into one
* Combine SaveStateFragment and LoadStateFragment into one.
Other than what action they send back to
EmulationActivity.handleMenuAction(), they are the same.
Change the menu-handling logic in EmulationActivity to keep track of a
boolean for whether the submenu is visible, rather than keeping the
fragment tag. There's only one fragment visible, so this makes more
sense.
* Move newInstance and launch to the top of the file.
Following the style guide, constructors go before public methods.
newInstance and launch are basically constructors.
* Merge pull request #6092 from t27duck/missing_wiiware_makers
Add some missing WiiWare makers
* Update the cache revisions for WX and QT
* Add some missing WiiWare makers
I noticed the Strong Bad games, FAST - Racing League, and Tetris Party
were lacking info in the game lists' maker column.
This adds the information based on the games' MakerID.
* Merge pull request #6088 from leoetlino/personalised-import
IOS: Assume ticket is unpersonalised for WAD imports
* IOS: Assume ticket is unpersonalised for WAD imports
The newer title dumpers don't clobber tickets anymore (that's good!),
which means personalised tickets still have the console specific data
used to decrypt the title key in them. Dolphin should ignore that data
when importing WADs, because the title key has already been decrypted,
and we must not try to decrypt it *again*.
* Merge pull request #6095 from JosJuice/disable-eject-disc
Disable "Eject Disc" when emulation is not running
* Disable "Eject Disc" when emulation is not running

Download: Dolphin Git 5.0-5634 x64
Download: Dolphin Git 5.0-5634 Android
Source: HereDolphin Git 5.0-2877

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