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EmuCR: DolphinDolphin Git 5.0-5681 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #6107 from hackbar/cleanup
Android UI: lots of cleanups, mainly around how Fragments are handled
* Rename the param to setGamePath.
* Minor cleanup in EmulationActivity.
Move the parameter extraction earlier on in onCreate. Mostly this moves
setting sIsGameCubeGame to before setContentView, which means
EmulationFragment will always see it in a consistent state. Previously,
there was a race, which mean the controller overlay would randomly be
Wii controls for a GameCube game (since the default is false).
Use the correct support version of things, ActivityOptionsCompat and
Rename static var mIsGameCubeGame to sIsGameCubeGame. s is static, m is
* Use the fragment backstack properly, and use fragment animations.
Make the MenuFragment added and removed by fragment transactions only,
instead of being initially present in the XML. This fixes a glitch where
it doesn't animate correctly the first time it's used.
* Collapse layouts with a framelayout root then another viewgroup.
There's no point to this, and it just slow things down (technically).
* Move emulation lifecycle handling into EmulationFragment.
The Activity is responsible for just its views and menus and such. It
signals the Fragment via setGamePath, StartEmulation and StopEmulation.
The Fragment manages the actual emulation lifecycle. It is solely
responsible for calling the NativeLibrary lifecycle methods.
With this lifecycle simplification, the NativeLibrary no longer needs to
kill the Activity. It happens normally now.
This simplifies a lot of things, live handling rotation.
* Start the postponed activity transition as soon as Picasso loads the
Doing it on the preDraw for the View is too complicated. This works just
as well.
* Only postpone transistions on Activity creation.
This is causing bugs (no UI is rendered) when the Activity is rotated.
* Use weak references for the static Activity in NativeLibrary.
Add in null checks as well.
* Remove EmulationActivity.MenuType. This should have been removed when
SaveLoadStateFragment was refactored.
* Add dummy View that works around a bug with the nVidia Shield.
Without this View, the emulation SurfaceView acts like it has the
highest Z-value, blocking any other View. This includes the menu
fragments and the screenshot ImageView.
* Add a clearEmulation method.
This makes it clear that the Activity is being cleared and removes null as
a valid param. This improves readability (and logging slightly).
Fix spacing between [Tag] and message. This matches the rest of the log
* Move all Activities and Fragments to the support library versions.
In the support lib, the code comes from the SDK, not the device like the
framework version. This means we're shipping a more recent and less buggy
It's also a good idea to keep the entire project on one version. We have a bit
of a mix now. I think some of the Fragment animation issues were because of
this mixing.
For the leanback activities, AppCompatActivity requires AppCompat themes, which
they don't ship for Theme.Leanback. So use FragmentActivity instead (that's the
parent of AppCompatActivity, but still in the support library). For passed
around Activities, use FragmentActivity to work with both.
* Bump compile SDK and buildtools version to 26 (Oreo).
Bump the support lib version to 26. This allows for using property
animators (R.animator) in FragmentTransaction.setCustomAnimations.
Add the google maven repo, as from support lib 26 onwards, they're only
publishing it in there.
Bump the gradle version while we're at it, keep Android Studio quiet.

Download: Dolphin Git 5.0-5681 x64
Download: Dolphin Git 5.0-5681 Android
Source: HereDolphin Git 5.0-2877

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