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EmuCR: DolphinDolphin Git 5.0-5688 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #6136 from ligfx/fixtexturecachenogpudecode
TextureCache: don't create texture decoding resources if not enabled
* TextureCache: don't create texture decoding resources if not enabled
* Merge pull request #6127 from mbc07/android-codestyle-fix
[Android] Don't install Genymotion plugin when importing Code Style preferences file
* [Android] Don't install GenyMotion plugin when importing Code Style preferences file
* Merge pull request #6123 from hackbar/input-fix
Android: refactor and bugfix for input settings
* Android: Refactor onMotionEvent.
This works the same, but only looks for the initial event and ignores
the keyup / return to home. It handles joystick diagonals smarter, in
that it ignore diagonals until the stick moves in a more cardinal
direction.
This fixes an odd bug where the dpad up/down were switched (thread post
I think found it -
https://forums.dolphin-emu.org/Thread-arm64-version-on-shield-tv-x1-local-multiplayer-not-working-d-pad-mappings?pid=379918#pid379918)
* Android: Refactor the saveInput function.
In its prior state, it had xor parameters, which is confusing.

Download: Dolphin Git 5.0-5688 x64
Download: Dolphin Git 5.0-5688 Android
Source: HereDolphin Git 5.0-2877

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