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EmuCR: GLideN64GLideN64 Git (2017/10/29) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

GLideN64 Git Changelog:
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Fixed problem with combiners shaders generation:
Parts of shaders code created on start. Some parts depend on config options.
When config changed with GUI shaders updated but code parts not updated.
Thus new shaders do not correspond to current state of config.
* Put UTextureFilterMode uniform creation to the right place.
* Use combiners keys when ShaderProgramBinary is not supported and shaders storage con not be created.

EmuCR: GLideN64

Download: GLideN64 Git (2017/10/29)
Source: Here

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