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EmuCR: PPSSPPPPSSPP Git (2017/10/20) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #10024 from hrydgard/d3d9-compiler-error-check
Allow D3D9 context creation to bail if shader compilation fails
* Allow D3D9 context creation to bail if shader compilation fails (D3D9 runtime not installed).
Fixes an issue where after switching to D3D9 on a PC without the D3D9 runtime, it's impossible to start PPSSPP anymore.
* Merge pull request #10018 from hrydgard/thin3d-readpixels-2
Unify some more framebuffer code.
* Have GetFramebufferDimensions return the backbuffer size for null in all backends.
* Another minor cleanup (DescribeCodePtr)
* Unify and move around code to cleanup some debug accessors
* Unify GetFramebufferList() (trivial)
* Unify DownloadFramebufferForClut
* Remove more dummy code from Vulkan backend.
* Unify FlushBeforeCopy. Remove old dummy methods from Vulkan framebuffer manager.
* Add some safety checks. Fix some inadvertent Y-flips (bit hacky).
* Unify some more framebuffer functions. Leave the GL stuff alone for now due to async.
* Unify (well, almost) GetOutputFramebuffer (D3D11/GL)
* Unify GetDepthBuffer/GetStencilBuffer in GL/D3D11


Download: PPSSPP Git (2017/10/20) x86
Download: PPSSPP Git (2017/10/20) x64
Download: PPSSPP Git (2017/10/20) Android
Source: Here

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