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EmuCR: rpcs3 rpcs3 Git (2017/10/12) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git Changelog:
* rsx: Stop executing broken command queues if the application fails to recover in 3 retries
* rsx: Minor fixes
- Dont skip cb if a problem occurs, just spin on it instead to allow possibility of recovery
- Vulkan cleanup for the die_with_error helper
* rsx/qt: Implement native window hooks for win32 windows to allow communication between WndProc thread and rsx::thread
- This communication is important in communicating window events. Helps properly synchronize swapchain management on vulkan and stops nvidia crashing
- Do not block the message queue lest the driver detect window as not responding
* Remove sysutil callback
* Escape problematic characters in VFS
With full-width <>:"\|?*
* Allow shader cache dialog cancellation
* Optimize PPU module loading
I'm garbage :facepalm:
* Fix instruction editor a bit
* Add PPU instruction stat dumper
Needs PPU Debug option to activate and PPU Interpreter
Dumps after Resume (after Pause)
Fix utils::memory_decommit, clean vm.cpp
* vk: Better vsync mode selection (#3571)

Download: rpcs3 Git (2017/10/12) x64
Source: Here

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