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EmuCR: rpcs3 rpcs3 Git (2017/10/28) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git Changelog:
* [Qt] Fix uninitialised values before usage
* rsx: Avoid false positives by early rejection. Should keep cache thashing to a minimum
* rsx: Export more information about affected cache sections when handling violations
- This allows for better handling of deferred flushes.
-- There's still no guarantee that cache contents will have changed between the set acquisition and following flush operation
-- Hopefully this is rare enough that it doesnt cause serious issues for now
* rsx: Fixes
- vk: Always reopen primary command buffers. They should only be closed in flush_command_queue
- If uploading a texture and there are collisions with protected buffers, do not rebuild the cache
- Perform writes via flush before reprotecting pages that were not trampled
- Only flush no pages once
* rsx: Implement memory tags for strict mode to validate render target memory
* vulkan: Flush queue before attempting to copy texture memory!
* rsx: invalidate surface store address when tile is unbound
* spu: save and restore mfc cmd after processing
* spu: Implement readch(mfc_cmd)
* rsx: make dmactrl get 'readonly'
* Trophy: use system language setting

Download: rpcs3 Git (2017/10/28) x64
Source: Here

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