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EmuCR:DeSmuMEDeSmuME Git (2017/11/11) is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.

DeSmuME Git Changelog:
* Linux Port (CLI and GTK): When building with --enable-hud, fix the segfault on startup that was caused by an uninitialized OSD object. (Fixes #107.)
* Render3D: Change the Depth-Equal Test tolerance from +/-512 to +/-255.
- Special thanks to StapleButter for coming to us and informing us of this issue. https://github.com/TASVideos/desmume/commit/47a71941ace946dcbe5524359be596e4701748b8#commitcomment-25533528
- This change does imply that GBATEK got this value wrong. http://problemkaputt.de/gbatek.htm#ds3dpolygonattributes
* Cocoa Port: Fix a whole slew of synchronization issues in the entire client display system, hopefully improving stability.
- Of special note, Metal display views aren't allowed to run on macOS High Sierra because of an assert bug in [id newBufferWithBytesNoCopy:length:options:deallocator:] in this particular version of macOS. Note that Metal display views will continue to work with macOS El Capitan and macOS Sierra.

Download: DeSmuME Git (2017/11/11) x86
Download: DeSmuME Git (2017/11/11) x64
Source: Here

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