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EmuCR: DolphinDolphin Git 5.0-5796 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #6179 from JosJuice/extract-forbidden-characters
Avoid forbidden characters when extracting disc partitions
* Avoid forbidden characters when extracting disc partitions
We shouldn't try to create folder names that contain characters
such as : or / since they are forbidden or have special meanings.
(No officially released disc uses such characters, though.)
* Merge pull request #6156 from hackbar/input-fix-trigger
Android: Handle duplicate axis, and ignore known bad axis.
* Android: Ignore joystick axis movements in the flat area.
Now that all inputs are corrected to zero-centered, we can use getFlat()
to ignore movements that are just noise.
This eliminates a lot of drift when the controller is at rest, notably
on the character select screen in Melee.
* Android: Handle duplicate axis, and fix known bad axis.
Android reports the same physical axis multiple times for analog
triggers, and this handles this case.
There are also some controllers with broken mappings (eg the analog
triggers on a PS4 DualShock 4). These axis don't center correctly.
There are also some controllers (again, the PS4) that send both a button
press and an axis movement. This ignores the buttons so we can use the
analog axis. Otherwise, since the button comes before the axis moves
far we would always take the button.
* Merge pull request #6173 from JosJuice/dtk-savestate
Fix DTK audio not working after loading a savestate
* Fix DTK audio not working after loading a savestate
The main problem was that the volume of the mixer wasn't savestated.
The volume is typically 0 at the beginning of a game, so loading a
savestate at the beginning of a game would lead to silent DTK audio.
I also added savestating to StreamADPCM.cpp.
* Merge pull request #5711 from LAGonauta/latency-setting-only-on-windows
Hide audio latency setting when no backend supports it
* Also hide latency control on Qt GUI
* The latency setting now appears only if there is at least one backend
that supports it.
* Merge pull request #6174 from gwicks/android-ndkupdate
Android: Fix build on NDK r16b2
* Android: Fix NDK r16b2 build

Download: Dolphin Git 5.0-5796 x64
Download: Dolphin Git 5.0-5796 Android
Source: HereDolphin Git 5.0-2877

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