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EmuCR: PPSSPPPPSSPP Git (2017/12/01) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Vulkan: Fix crash bug when post processing shaders failed to compile.
* Clean up all the FBOs in DestroyAllFBOs. Missing any can have bad consequences after app switching on Android/Vulkan where we recreate stuff.
* Checks and paranoia in response to a crash report..
* Merge pull request #10219 from LunaMoo/cwcheatOops
* Oops:]
* Check for HW-transform and through when loading GL shader cache.
* Minor cleanup. Add a debug assert in shader ID calculation
* Despam a sceDmacMemcpy report. Happens in Naruto Shippuden: Ultimate Impact, accordint to reports.
* Merge pull request #10218 from LunaMoo/minorUI
* Clear postprocess confusion in d3d9 backend by hiding the option:]
* Merge pull request #10215 from unknownbrackets/minor
* Vulkan: Report more info on texture from target.
* GPU: Try to avoid FB download without an FBO.
* GLES: Report shader errors with shader desc.
* Module: Stop reporting bad magic numbers.
* Add some debug asserts, useful for debugging shader mismatches locally (though haven't found any..)
* Merge pull request #10214 from hrydgard/1.5-crash-fixes-3
* Memory::Memset: IsValidRange is a better solution.
* Fix minor discrepancy in shader ID calculation, I don't think this will fix anything though. Bumping shader cache version and doing minor cleanup too.
* Add sanity check in Memory::Memset
* Still seeing asserts in this function, weakening remaining to debug-only.. but these really shouldn't trigger.
* Merge pull request #10212 from hrydgard/fix-audio-distortion
* Avoid wrapping when shifting down the audio after scaling by a 20-bit value. Fixes #9967
* DX9: Revert a bad optimization, hopefully fixing #10205. Vulkan: Add a missing check.

EmuCR: PPSSPP

Download: PPSSPP Git (2017/12/01) x86
Download: PPSSPP Git (2017/12/01) x64
Download: PPSSPP Git (2017/12/01) Android
Source: Here

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