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EmuCR: PPSSPPPPSSPP Git (2017/12/07) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Recreate views after boot is done, to workaround #10360 . Not the best solution..
* Vulkan: Add facility to auto-generate mipmap levels. Not yet used.
* Vulkan: Show samplers in "shader debug"
* Merge pull request #10213 from hrydgard/immediate-flip
* Avoid multiple flips per frame, fixes immediate flip for God of War
* Add mitigation for games like GTA that never call sceDisplaySetFramebuf
* Flip immediately if that's OK. This can save up to a frame of graphics latency, in games that display "immediately" instead of latched.
* Merge pull request #10247 from unknownbrackets/ui-tween
* UI: Show loading message while shaders preload.
* fixup! UI: Ensure tweens always complete.
* GLES: Avoid hanging while precompiling shaders.
* System: Allow GPU to have delayed loading.
* UI: Apply tweens on Update().
* UI: Reorganize EmuScreen so it renders on loading.
* UI: Ensure tweens always complete.
* UI: Add a simple tween class.
* UI: Add colorBlend() helper.
* Merge pull request #10113 from unknownbrackets/core-context
* Windows: Request a core profile by default.
* SDL: Use core profile, fixing old Mac GL issues.
* Merge pull request #10230 from unknownbrackets/savedata-new
* Savedata: Show icon for new saves more often.
* Merge pull request #10226 from unknownbrackets/max-flips
* Display: Correct max FPS limiting skew.
* Merge pull request #10240 from unknownbrackets/vertdec
* arm64: Use LDRUH instead of two LDRBs.


Download: PPSSPP Git (2017/12/07) x86
Download: PPSSPP Git (2017/12/07) x64
Download: PPSSPP Git (2017/12/07) Android
Source: Here

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