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EmuCR: DolphinDolphin Git 5.0-6152 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #6141 from JonnyH/WIP/shader-framebuffer-fetch2
* Standardise some enums from ALL_CAPS to CamelCase
* Enable shader_framebuffer_fetch blend path on ubershaders
* Workaround qualcomm driver bug
* Implement dual-source blending in shader
* Merge pull request #6286 from JosJuice/game-list-cache-vector
* DolphinWX: Rewrite the logic for adding/removing games from cache
* DolphinWX: Use vector instead of list for game list cache
* Merge pull request #6288 from JosJuice/boot-savestate-thread
* Don't involve host thread when booting from savestate
* Merge pull request #6283 from JosJuice/qt-vs-launch
* Fix launching DolphinQt2 from Visual Studio
* Merge pull request #6277 from vladfi1/surfaceless_egl
* Require WINDOW_BIT if we have a window handle.
* Surfaceless egl rendering.
* Merge pull request #6270 from mahdihijazi/suppport_restore_state
* [Android] Support restore emulator state after the emulation screen is killed
* Optionally delete savestate that gets loaded at boot
* MainAndroid: Optionally wait for savestate to finish writing
* MainAndroid: Allow specifying savestate to load at boot
* MainAndroid: Add wrapper for Core::IsRunning
* MainAndroid: Allow specifying path for savestates

Download: Dolphin Git 5.0-6152 x64
Download: Dolphin Git 5.0-6152 Android
Source: HereDolphin Git 5.0-2877

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