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EmuCR: DolphinDolphin Git 5.0-6177 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #6298 from 34will/feature/Android_Single_Char_Fix
* Modified StringUtil to change UTF16ToUTF8 to use a wstring_convert and codecvt_utf8 to convert a UTF16 wstring to a UTF8 string.
* Modified UTF16BEUTF8 to just convert the UTF-16 C-string into a std::u16string, and pass it into CodeToUTF8 with the 'from' parameter being "UTF-16BE", rather than manually performing the big endian to little endian encoding.
* Modified StringUtil to use a u16string instead of a wstring in the non-win32 UTF16BEToUTR8 method.
* Merge pull request #6246 from stenzek/vulkan-readback-fixes
* Vulkan: Fix possible mismatch between EFB framebuffer and render pass
* Vulkan: Move pipeline barrier outside render pass for EFB peeks
* Vulkan: Fix FramebufferManagerBase::m_EFBLayers being set out-of-range
* Vulkan: Move render pass management to ObjectCache
* Vulkan: Add missing layout transition when resolving MSAA depth buffers
* Merge pull request #6300 from JonnyH/WIP/glsl-es-implicit-int-float-conversions-in-gpu-texture-decode
* Some more implicit uint/float conversions in the texture decode shaders
* GLSL-ES doesn't allow implicit int/uint conversions

Download: Dolphin Git 5.0-6177 x64
Download: Dolphin Git 5.0-6177 Android
Source: HereDolphin Git 5.0-2877



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