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EmuCR: PCSX ReloadedPCSX Reloaded Git (2018/03/14) is compiled. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.

PCSX Reloaded Git Changelog:
* Merge pull request #6 from loathingKernel/fix-linux-build
* Merge branch 'master' into fix-linux-build
* Merge pull request #5 from MrLavender/master
* Merge branch 'master' into master
* Merge pull request #4 from chrisballinger/macos-fixes
* Fix Xcode build issues
* Various fixes to PeopsOpenGL preferences UI on OSX
* Add CPU Overclocking to preferences UI on OS X
* Add PGXP preferences UI for OS X
* Fix PeopsXgl exports on OSX
* Fix PGXP support in 64bit dynarec on OSX/Linux
* Fix OSX debug build
* Add OSX files to gitignore
* * Don't build PIE executables
* * Plugin.c: Add PGXP visual debug binding (F11)
* * dfinput: Fix possible buffer overflows in the ui.
* * Add setting to disable physical gamepad vibration.
* * Optimized pixmaps to reduce size
* * Add UI configuration knobs from overclocking, wipeout memhack and per game mcd.
* * Add configuration UI for PGXP.
* * Add nullsio1 plugin from upstream
* * Bring pluing Linux(gtk) interfaces up to date.
* * Bring main Linux(gtk) UI up to date to remove deprecated warnings.
* * Move data and pixmaps folders inside gui folder to reflect codeplex branch.
* Bring cdriso.c up to date to enable CCDDA
* Fix compilation on linux.

Download: PCSX Reloaded Git (2018/03/14)
Source: Here

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