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EmuCR: yuzuyuzu Git (2018/03/26) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from shared improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #280 from bunnei/misc-service-fixes
* audren_u: Fix GetAudioDevice.
* hid: Stub out SetNpadJoyAssignmentModeDual.
* pl_u: Add RequestLoad.
* Merge pull request #273 from Subv/textures
* GPU: Make the debug_context variable a member of the frontend instead of a global.
* GPU: Added a function to retrieve the active textures for a shader stage.
* Frontend: Updated the surface view debug widget to work with Maxwell surfaces.
* Frontend: Allow opening the Surface View widget in the Qt frontend.
* GPU: Implement the Incoming/FinishedPrimitiveBatch debug breakpoints.
* GPU: Implement the MaxwellCommandLoaded/Processed debug breakpoints.
* Frontend: Ported the GPU breakpoints and surface viewer widgets from citra.
* GPU: Added a method to unswizzle a texture without decoding it.
* GPU: Preliminary work for texture decoding.
* Merge pull request #281 from mailwl/sockets-services
* Service/sockets: add bsd:s, nsd:a, nsd:u services

Download: yuzu Git (2018/03/26)

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