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EmuCR: CitraCitra Git (2018/04/05) is released. This is the trunk of Citra Project. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.

Citra Git Changelog:
* Merge pull request #3567 from wwylele/pica-glsl
* gl_shader_decompiler: add missing headers/rename GetXXX to MoveXXX to reflect that they move the data
* gl_shader_decompiler: return error on decompilation failure
* gl_shader_decompiler: some small fixes
* renderer_opengl: add PICA->GLSL shader decompiler
* Merge pull request #3518 from wwylele/hashable-struct
* Common/Hash: static_assert on the type passed to HashableStruct
* Common/Hash: abstract HashableStruct from GLShader::PicaShaderConfig
* Merge pull request #3624 from wwylele/sync-uniform
* gl_rasterizer: move state syncing from ctor to its own function
* gl_rasterizer: move shader uniform sync from SetShader() to ctor
* Merge pull request #3602 from lioncash/json
* verify_login: Make VerifyLogin exceptionless

Download: Citra Git (2018/04/05) x64
Source: Here

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