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EmuCR:Xbox EmulatorsCxbx Reloaded Git (2018/04/29) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.

Cxbx Reloaded Git Changelog:
* Merge pull request #1093 from PatrickvL/overlay_sync
* D3D : Present overlay only when last present was more than 1 frame ago
* Merge pull request #1102 from ergo720/pool_manager
* Bug fixes and added logging to PoolManager
* Fix compilation errors
* Small updates to VMManager
* Fix latent bug in xbe image memory reservation
* QueryPoolSize
* DeallocatePool
* AllocatePool
* Pool manager initialization
* Merge pull request #1094 from jarupxx/WIP_LTCG_Patch
* D3D : Fix LTCG optimized SetTextureState functions
* D3D : LTCG optimized Direct3D_CreateDevice works like standard functions
* Merge remote-tracking branch 'upstream/master' into WIP_LTCG_Patch
* OOVPA : Regression Fixes
* Set LOG_TEST_CASE to untested LTCG specific functions
* Add patch for LTCG optimized functions
* Partly fix patch for LTCG optimized functions
* Change EmuD3DDeferred error to a warning
* OOVPA : Improve more signatures
* OOVPA : Add Lock offset value
* OOVPA : Fix g_Stream symbol detection for LTCG
* OOVPA : Add for LTCG D3DDevice_SetIndices
* Add patch for LTCG optimized functions
* OOVPA : Add D3DDevice_SetRenderTarget/Fast
* Fix patch on release build
* Add stub patch for LTCG optimized functions
* Add patch for LTCG optimized functions
* Fix patch for LTCG optimized functions
* Add patch for LTCG optimized functions
* Merge pull request #1100 from RadWolfie/VS-2015-Fix
* Fix VS 2015 errors

Download: Cxbx Reloaded Git (2018/04/29)
Source: Here

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