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EmuCR:Xbox EmulatorsCxbx Reloaded Git (2018/04/30) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.

Cxbx Reloaded Git Changelog:
* Merge pull request #1112 from jackchentwkh/pushbuffer_fixup_fix
* Fix address interpretation of PushBuffer Data and Fixup Data.
* Merge pull request #1111 from Cxbx-Reloaded/revert-1087-emux86_unicorn
* Revert "Replace EmuX86's interpreter with Unicorn"
* Merge pull request #1110 from jackchentwkh/multi_controller
* Add multi controller support for Xinput gamepads
* Merge pull request #1073 from RadWolfie/DSound-fixes-part2
* Remove debug trace from release build
* Fixed no audio
* Fix Mafia crash
* Ctrl pan cannot be used with ctrl 3D flag
* Removed unused 2 local vars
* Renames and use pThis instead of ppDSBuffer
* Replace silence with predefined volume min
* Append check if stream is paused
* Small fixup for Pause functionality
* Fix previous commit
* Update Stream creation to similar of Buffer does
* Move early enough to output org lVolume before set
* Add support for SetHeadroom function
* Missed another patch requirement for DSound Stream
* Change print format mistake
* Oops...
* Fix older XDK titles crash
* Fix SW: KotOR title
* Also DSP function being ignored too
* Fix passdown value for second call.
* Replace NULL to nullptr since it is pointer...
* Various bug fixes
* Add SwitchToThread inside loop when buffer playing
* Fix SetBufferData biggest issue of all
* Another small update
* Small updates
* Also fix DS Buffer GetStatus function too.
* Replace unimplemented to ignored for HRTF functions
* Add audio debug mute control
* Update copyright year
* Remove unused function
* Fix possible Pocketbike Racer audio skipping bug
* Add another minor note
* Add test case log for DS Stream Process function
* Last fixup for mixbin
* Preserve and correct some volume stuff
* Another fixup for XDSMIXBIN flags
* Add some support for SetMixBinVolumes_8
* Move note to above function
* Fix note for SetMixBinVolumes patch
* Remove debug messages
* Another minor fixup for Flush function
* Minor fix for hybrid pause function
* Revert PAUSENOACTIVATE since it broke audio for RF2
* Include rtTimeStamp parameter support
* Fix DSound Stream's SetFormat
* Buffer also has PauseEx, add member for it
* Replace DSB_FLAG_XXXX to DSE_FLAG_XXXX
* Stub support to have Flush process data too.
* Fix GetStatus since both Buffer and Stream are diff
* Fix GeneratePCMFormat for 2+ channels mask
* Don't trigger/set values during release process
* Fix audio buffer allocation
* Remove SelectionT from DSound
* Introduce emulation of xbox audio managed memory
* Redo swap since it got revert somehow.
* Fix GetCaps host's var to initialize correctly
* Little improvement
* Add notes
* Fixed DSound Stream class
* Adjustment to PatrickvL's code
* Fix alloc size for lpwfxFormat
* Swap Flush/Discontinuity
* Add a note
* Update region changes
* Add notes
* Fixup StopEx function
* Emulate audio region a bit better
* Combo changes
* Enable debug trace
* Merge pull request #1104 from jackchentwkh/no_input_fix
* Add emulated dwPacketNumber for DirectInput, this fixed no input issue for direct input users.
* dwPacketNumber must be updated to trigger the xbe to process the new input state
* only create handle for port 0
* Merge pull request #1105 from jackchentwkh/add_pushbuffer_fixup
* using code from Dxbx to apply fixup data to pushbuffer.

Download: Cxbx Reloaded Git (2018/04/30)
Source: Here

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