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EmuCR: RyujinxRyujinx Git (2018/04/21) is complied. Ryujinx is a Experimental Switch emulator written in C#. Don't expect much from this. Some homebrew apps works, and Tetris shows the intro logos (sometimes) but that's about it for now. Contributions are always welcome.

Ryujinx Git changelog:
* fix typo in log (#93)
* Add ADDHN{2}, RADDHN{2}, SUBHN{2}, RSUBHN{2} (vector) instructions. Add 8 Tests. (#92)
* Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes
* [HLE/Kernel] Fix SetThreadPriority, allow nano seconds values > int.MaxValue, fix on WaitProcessWideKeyAtomic (althrough looks like it still doesn't work properly
* [HLE/Kernel] Dispose the thread wait even on exit
* Fix Fmin/max and add vector version, add and modifying fmin/max tests (#89)
* Fix bad merge, and a few other fixes
* [HLE/Kernel] Yield when cond var is signaled
* [HLE/Kernel] Somewhat improved sync primitives
* Add 151 complete tests for 71 base instructions of types: Alu; AluImm; AluRs; AluRx; Bfm; CcmpImm; CcmpReg; Csel; Mov; Mul. (#80)
* Add ABS (scalar & vector), ADD (scalar), NEG (scalar) instructions. (#88)
* Update IAudioDeviceService.cs (#87)
* Update IAudioController.cs (#86)
* Update IAccountServiceForApplication.cs (#85)
* Update IHidServer.cs (#84)

Download: Ryujinx Git (2018/04/21)

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