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EmuCR: yuzuyuzu Git (2018/04/16) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from shared improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #338 from bunnei/unrequire-shared-font
* pl_u: Use empty shared font if none is available.
* Merge pull request #337 from Subv/used_buffers
* GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.
* GPU: Don't use explicit binding points when uploading the constbuffers to opengl.
* Merge pull request #335 from bunnei/delete-file
* fsp_srv: Implement DeleteFile.
* Merge pull request #334 from Subv/used_buffers
* GPU: Don't use GetPointer when uploading the constbuffer data to the GPU.
* GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage.
* Merge pull request #333 from bunnei/const-buff-hints
* shaders: Expose hints about used const buffers.

Download: yuzu Git (2018/04/16)

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