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EmuCR: yuzuyuzu Git (2018/04/24) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from shared improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #379 from Subv/multi_buffers
* GPU: Support multiple enabled vertex arrays.
* Merge pull request #370 from Subv/sync_primitives
* Kernel: Implemented mutex priority inheritance.
* Kernel: Use 0x2C as default main thread priority for homebrew and lone NRO/NSOs
* Qt: Update the WaitTree widget to show info about the current mutex of each thread.
* Kernel: Remove unused ConditionVariable class.
* Kernel: Remove old and unused Mutex code.
* Kernel: Properly implemented svcWaitProcessWideKey and svcSignalProcessWideKey
* Kernel: Corrected the implementation of svcArbitrateLock and svcArbitrateUnlock.
* Merge pull request #384 from Subv/nvhost-remap
* NvDrv/nvhost-as-gpu: Ensure that the object passed to MapBufferEx has already been allocated.
* Nvdrv/nvhost-as-gpu: Implemented the ioctl REMAP command.
* Merge pull request #385 from Subv/unimpl_ioctls
* Nvdrv: Assert when receiving an unimplemented ioctl in the nv* handlers.
* Merge pull request #383 from Subv/gpu_mmu
* GPU: Make the GPU virtual memory manager use 16 page bits and 10 page table bits.
* Merge pull request #382 from Subv/a2rgb10_rt
* GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format as the A2BGR10 texture format.

Download: yuzu Git (2018/04/24)

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