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EmuCR: rpcs3 rpcs3 Git (2018/05/30) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git Changelog:
* facepalm
* vk/gl: Fix flush synchronization to be kinder to weaker CPUs but not harm higher end CPUs
* rsx: Avoid semaphore acquire deadlock
* CPUStats: add support for macOS and BSDs
* overlays: Performance Overlay
* overlays: Font improvements
* overlays: Allow for non-interactable UI components
* util/thread_ctrl: Method for measuring cycles a thread has run for
* util: Class for getting overall CPU usage and thread count
* fix memory mapping alignment
* cellgcm: implement cellGcmTerminate
* allow deallocations to unmap rsx mapped memory
* cellgcm: use offset table to get the corresponding address to io address
* cellgcm/sys_rsx: fix multiple io maps at the same effective address and vice verse
* sys_rsx/cellgcm: return EINVAL if the io map requast's size is 0
* sys_rsx: fix mem_handle id
* sys_rsx: fix unused pointer dereferencing
* disable thread scheduler on intel
* lv2: Ease the pain of lower end CPUs
* rsx: Promote FIFO optimizations outside of strict mode
* lv2: Reimplement sys_timer_usleep
* overlays: Avoid race condition on remove-on-update views

Download: rpcs3 Git (2018/05/30) x64
Source: Here



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