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EmuCR: BizHawkBizHawk Git (2017/06/14) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II

BizHawk Git Changelog:
* z80: reset cleanup
* ZXHawk: codebase cleanup
* ZXHawk: Do ULA processing every cycle
* Merge branch 'master' of https://github.com/TASVideos/BizHawk.git
* z80: clean up
* ZXHawk: Interrupt bool missing from savestate
* ZXHawk: Bit of a tidy & readme update
* SMS: Remove unnecessary SP hack.
* Merge pull request #1218 from TASVideos/ZXHawk-new-ULA
* z80: Start up values for SP and AF
* ZXHawk: missed a bool
* ZXHawk: implemented +2a/+3 floating bus (confirmed working with 2017 release of 'A Yankee in Iraq')
* ZXHawk: ReadPort method was incorrectly snagging occational floating bus requests and processing them as kempston joystick input
* ZXHawk: wire up +2a/+3 memory contention model (MREQ)
* z80: add memptr variable
* z80: add a MEMRQ vector for memory contention for zx spectrum
* ZXHawk: Tape status (F10) now reports tape progress in addition to current block progress
* ZXHawk: Media menu to change tapes and disks
* ZXHawk: CoreNameStatusBarButton tooltip shows emulated spectrum model
* ZXHawk: Added POKE memory menu option
* ZXHawk: New interrupt implementation
* ZXHawk: 48k offsets updated for z80 interrupt response time change
* z80: Resond to interrupts at the corect time
* ZXHawk: proper top border height
* ZXHawk: 128k/+2 High-port contention now reporting properly in fusetest
* ZXHawk: 128k HAL10H8 chip crash emulation (INs to paging ports cause floating bus data being used to set the paging registers)
* ZXHawk: 128k/+2 interrupt, ULA tables & contention tweaked
* ZXHawk: 48k Interrupt, ULA tables and contention tweaked
* ZXHawk: Fix rendertable generation offset. btime.tap test now passes
* z80: Fix some more contention stuff
* ZXHawk: modified vblank interrupt start time (128k/+2a/+3) so contention period starts at the correct time
* ZXHawk: more prep for contended 128k/+2/+2a/+3
* ZXHawk: Missed rendercycle call on 128k border OUT
* z80: WZ fixes
* z80: more contention work
* ZXHawk: Small performance increase (rendering cycle now happens only when it needs to)
* z80: IR contention update
* z80: Fix remaining flags and WZ
* z80: Fix some bugs in flags and WZ register
* z80: fix IO contention bug
* ZXHawk: start preparing 128k and +2a/+3 for updating timings
* ZXHawk: added CPUMonitor syncstate
* ZXHawk: IORQ check now happens pre T-Cycle
* z80: IO port re-work and contention
* z80:more contention work, only IN/OUT to go
* z80: more memory contention timing work
* z80: clean up prefetch implementation
* ZXHawk: 48k timing work
* z80: use high byte BUSRQ vector since PCl = 0 so the look up fails (oops)
* ZXHawk: Fix memory contention lookup overflow
* z80: IN/OUT access fixes
* z80: fix a typo
* z80: Bus timing on interrupts
* z80: fix a bug
* ZXHawk: Start building on new BUSRQ implementation
* z80: Add bus request timing array to work with zx spectrum
* Merge branch 'ZXHawk-new-ULA' of https://github.com/TASVideos/BizHawk into ZXHawk-new-ULA
* ZXHawk: Started 128 and +2a/3 new ULA implementation
* z80: fix some instruction timings for IN/OUT
* Z80: Recast core to cycle accurate memory accesses and wait state timing
* ZXHawk: new ULA implementation

Download: BizHawk Git (2017/06/14)
Source: Here

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