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EmuCR:Xbox EmulatorsCxbx Reloaded Git (2018/06/09) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.

Cxbx Reloaded Git Changelog:
* Merge pull request #1270 from Cxbx-Reloaded/revert-1269-optimize-gethostresource
* Revert "Pass iterator around to minimize map lookups:"
* Merge pull request #1269 from LukeUsher/optimize-gethostresource
* Remove debugging code (declspec(noinline))
* Pass iterator around to minimize map lookups: Slight performance boost in titles using a lot of resources
* Merge pull request #1268 from LukeUsher/hack-render-to-host
* Add new speedhack: Render Directly to Host BackBuffer
* Massively simplify Reset to Default. Now we don't need to keep updating it every time we add a new setting
* Merge pull request #1264 from PatrickvL/VariousD3D
* D3D : SetRenderTarget refactoring - this might restore visuals for some titles
* D3D : Split up Depth and Stencil flags
* D3D : Reset g_XboxBackBufferSurface in D3DResource_Release too
* Merge pull request #1265 from PatrickvL/DInputDevicePolling
* DInput : Poll each device only once (instead of per object)
* Merge pull request #1262 from RadWolfie/fix-compile-warnings-nv2a
* Revert then use type cast
* Include bracket in muldiv64 function
* Fix type cast for NV2A ptimer.
* return empty string by default.
* Fix empty case warnings for NV2A various source codes
* int is a signed int by default, enforce to use unsigned int.
* Fix return with a cast
* Bypass visual studio's possible bug
* clip's width and height are not float type.
* Fix empty case warnings for NV2A PFB source code
* Fix empty case warnings for NV2A Debug source code

Download: Cxbx Reloaded Git (2018/06/09)
Source: Here

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