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EmuCR: DolphinDolphin Git 5.0-8221 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #7158 from lioncash/dsptool
* DSPTool: Get rid of unnecessary casts
* DSPTool: Get rid of raw new and delete
* DSPTool: Make CodeToHeader() and CodesToHeader() return a std::string directly
* DSPTool: Remove unnecessary c_str() calls
* DSPTool: Factor out assembly file retrieval
* Merge pull request #7162 from lioncash/const
* BTEmu: Make WriteToEndpoint's reference parameter const
* Merge pull request #7148 from lioncash/build
* Common, DSP: Only compile in x86-64 emitter related utilities on x86 platforms
* Merge pull request #7150 from lioncash/naming
* BTEmu: Rename AccessWiiMote to AccessWiimote
* BTEmu: Amend parameter and local variable naming
* BTEmu: Amend class member variable naming
* Merge pull request #7151 from lioncash/const
* Movie: Make pointer parameters const where applicable
* Merge pull request #7153 from lioncash/deduplicate
* DSPTables: Deduplicate FindByOpcode() implementations in DSP opcode tables
* Merge pull request #7154 from lioncash/emitter
* DSPEmitter: Make member functions, aliases and constants private where applicable

Download: Dolphin Git 5.0-8221 x64
Download: Dolphin Git 5.0-8221 Android
Source: Here

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