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EmuCR: mGBAmGBA Git (2018/06/25) is compiled. mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

Features:
* Near full Game Boy Advance hardware support[1].
* Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
* Qt and SDL ports for a heavy-weight and a light-weight frontend.
* Save type detection, even for flash memory size[2].
* Real-time clock support, even without configuration.
* A built-in BIOS implementation, and ability to load external BIOS files.
* Turbo/fast-forward support by holding Tab.
* Frameskip, configurable up to 9.
* Screenshot support.
* 9 savestate slots. Savestates are also viewable as screenshots.
* Video and GIF recording.
* Remappable controls for both keyboards and gamepads.
* Loading from ZIP files.
* IPS and UPS patch support.
* Game debugging via a command-line interface (not available with Qt port) and GDB remote support.

mGBA Git Changelog:
* GBA BIOS: Fix BitUnPack final byte
* Qt: Clean up thread before caches
* GB Video: Set mode variable when disabling LCDC
* GB, GBA: Fix interrupted cores from restarting early
* GB: Fix VRAM/palette locking (fixes #1109)
* GBA SIO: Fix unconnected SIOCNT for multi mode (fixes #1105)
* LR35902: Fix breakpoint clearing breaking memory access
* GB I/O: Fix JOYP IRQs
* GBA Serialize: Fix loading channel 3 volume (fixes #1107)
* Fix a build error macOS Sierra and High Sierra #798
* Core: Fix up flags.h
* CMake: SDL cleanup
* Qt: Fix regression when audio thread never starts
* Qt: Add .sgb to supported formats (fixes #1099)

Download: mGBA Git (2018/06/25)
Source: Here

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