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EmuCR:Nestopia Nestopia UE (Undead Edition) v1.49 is released. Nestopia is a portable NES/Famicom emulator written in C++. Nestopia UE (Undead Edition) is a fork of the original source code, with enhancements from members of the emulation community. This includes support for new platforms, and bug fixes in the emulator core.

Nestopia UE v1.49 changelog:

- Added more palettes to extras
- Game-specific custom palettes
- Scale factors up to 8x
- Added option to enable overclocking
- Added rewind controls to gamepad
- Famicom Mic support
- Optional JACK Audio support (McKayJT)
- Added .wav sample loading

- Separated GTK+ and SDL input settings
- Removed deprecated functions from UI
- Use GTK+ OpenGL widget for GUI (Wayland support)
- Reworked Alternate Speed/Fast-Forward
- Allow mapping more than 9 joysticks (Lou-Cipher)
- Restructured build system, separated SDL and GTK builds
- Cursor options split int normal and special cursor options

- Fixed automatic ROM patching, improved patching function (hugoarpin)


- Add support for multiline cheats and raw cheats (iLag)
- Add adapter autoselect using NstDatabase.xml (hunterk)
- Famicom Mic support
- Cheevos ram access support (meepingsnesroms)
- Add .wav sample loading

- Fixed heap corruption bug with crosshair (Arto Vainiolehto)
- Fixed black screen when non-existent custom palette is selected
- Fixed crosshair and overscan with blargg filter


- Added support for overclocking (meepingsnesroms)

- Fixed NSF and FDS in Dendy mode (Eugene.S)
- Fixed coding mistake in PPU (zeromus)
- Modified submappers for VRC2/VRC4 games (GeneralFailer)
- Fixed compilation error in SetRamPowerState (Arto Vainiolehto)
- Fix for McAcc games (joepogo)

Download: Nestopia UE v1.49
Source: Here

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