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EmuCR: PPSSPPPPSSPP Git (2018/06/07) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #11147 from unknownbrackets/sdl-gl
* SDL: Fix EGL build.
* Merge pull request #11128 from unknownbrackets/gpu-minor
* GLES: Removed unused skip copy code.
* GPU: Use unordered_map for tempFBOs.
* GPU: Minor framebuffer code cleanup.
* D3D9: Reuse BGRA conversion code.
* D3D9: Use an unordered_map for offscreen.
* thin3d: Convert BGRA8888 to RGB888 for screenshots.
* GPU: Remove some unused code.
* Merge pull request #10957 from unknownbrackets/depal-bounds2
* GPU: Dirty tex when clearing or rendering to self.
* Merge pull request #11004 from unknownbrackets/ipv6
* net: Listen on ipv6 and ipv4.
* net: Support local ipv6 formatting.
* net: Support ipv6 lookups.
* Merge pull request #10960 from unknownbrackets/debugger-json
* json: Switch to gason instead of vjson.
* json: Avoid encoding inf/nan in JSON.
* json: Be precise by default.
* json: Fix formatting of nested arrays/objects.
* json: Allow formatting read json back to writer.
* json: Actually include in build.
* json: Escape strings in the json writer.
* Merge pull request #10987 from unknownbrackets/debugger-core
* Core: Remove some unused coreState funcs.
* UI: Use UISTATE_PAUSEMENU while game still running.
* Debugger: Consistently handle invalid addresses.
* Debugger: Add mutexing to disassembly manager.
* Debugger: Lock startup/shutdown for threadsafety.
* Debugger: Track a counter when entering stepping.
* Debugger: Allow multiple clients more properly.
* Merge pull request #11093 from unknownbrackets/debugger-armips
* Debugger: Add assembler to build.
* Merge pull request #11078 from unknownbrackets/debugger-spline
* GE Debugger: Cleaned repetition in spline preview.
* GE Debugger: Show bezier/spline in preview.
* Merge pull request #11094 from unknownbrackets/ctrl-minor
* Headless: Default memory stick inserted.
* Ctrl: Always mark non-user buttons released.
* Merge pull request #11132 from unknownbrackets/reporting
* Reporting: Fix typo.
* Reporting: Provide suggestions on negative reports.
* UI: Show compat rating radios next to each other.
* Merge pull request #11145 from unknownbrackets/qt-texreplace
* Qt: Load texture replacement images.
* Merge pull request #10981 from unknownbrackets/flat-shade
* GPU: Use software transform for flat shading.
* GPU: Correct sw flat shading color on Vulkan/D3D.
* D3D9: Implement flat shading via state.
* D3D11: Implement flat shading in shader.
* Merge pull request #11097 from unknownbrackets/sas-minor
* Sas: Correct calculation of VAG end.
* Sas: Correct delay in playing samples.
* Merge pull request #11130 from unknownbrackets/qt-debugger
* Qt Debugger: Remove texture viewer.
* Qt Debugger: Remove memory viewer.
* Qt Debugger: Remove display list debugger.
* Qt Debugger: Remove disassembly.
* Qt Debugger: Remove VFPU dialog.
* Qt: Fix build on Mac.
* Qt: Mark git-version.cpp to skip automoc.
* UI: Quit sorting when done.
* UI: Add option to sort saves by size.
* Merge pull request #10920 from hrydgard/opengl-default-gpu-amd
* OpenGL: Similar to NvOptimusEnablement, use AmdPowerXPressRequestHighPerformance.
* Merge pull request #11107 from jbeich/cityhash
* cityhash: disable SSE 4.2 optimization on x86
* Merge pull request #10922 from hrydgard/gpu-device-choice
* Rename device choice config options as requested.
* D3D11: Allow the user to select rendering device.
* If there are multiple Vulkan devices, show a setting to allow the user to choose.


Download: PPSSPP Git (2018/06/07) x86
Download: PPSSPP Git (2018/06/07) x64
Download: PPSSPP Git (2018/06/07) Android
Source: Here

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