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EmuCR: yuzuyuzu Git (2018/06/07) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from shared improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #522 from mailwl/mm-u
* Remove unused header files
* Small fixes
* Service/MM: add service and stub some functions
* Merge pull request #542 from bunnei/bfe_imm
* gl_shader_decompiler: Implement BFE_IMM instruction.
* Merge pull request #541 from Subv/blittextures
* GLCache: Use the full uncompressed size when blitting from one texture to another.
* GLCache: Simplify the logic to copy from one texture to another in BlitTextures.
* Merge pull request #539 from bunnei/f2f-rounding
* gl_shader_decompiler: F2F: Implement rounding modes.
* Merge pull request #503 from mailwl/nfp-stubs
* Stub IUser::AttachAvailabilityChangeEvent
* Correct function results
* Service/nfp:user : stub some functions.
* Merge pull request #537 from bunnei/misc-shader
* gl_shader_decompiler: Remove some attribute stuff that has nothing to do with TEX/TEXS.
* shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD.
* Merge pull request #535 from Subv/gpu_swizzle
* GPU: Support changing the texture swizzles for Maxwell textures.
* GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit.
* Merge pull request #536 from bunnei/isetp_imm
* gl_shader_decompiler: Implement ISETP_IMM instruction.
* Merge pull request #534 from Subv/multitexturing
* GPU: Implement sampling multiple textures in the generated glsl shaders.
* Merge pull request #532 from bunnei/ld_c
* gl_shader_decompiler: Implement LD_C instruction.
* gl_shader_gen: Add uniform handling for indirect const buffer access.
* gl_shader_decompiler: Refactor uniform handling to allow different decodings.
* nvdrv/devices/nvidia_ctrl_gpu : add IoctlCommands with their params (#524)
* Merge pull request #529 from bunnei/am-nifm-stubs
* nifm: Stub out IRequest::SetConnectionConfirmationOption.
* am: Stub out IApplicationFunctions::GetPseudoDeviceId.
* Merge pull request #531 from bunnei/fix-shl
* gl_shader_decompiler: Fix un/signed mismatch with SHL.
* Merge pull request #530 from bunnei/wrap-mirror
* maxwell_to_gl: Implement WrapMode Mirror.

Download: yuzu Git (2018/06/07)
Source:Here

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