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EmuCR:DeSmuMEDeSmuME Git (2018/07/22) is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.

DeSmuME Git Changelog:
* Merge pull request #159 from SuuperW/display
* Revert commit 15957ba, and apply backlight effect regardless of whether using DirectDraw or OpenGL.
* Resize the window when changing the screen gap.
* Fix issue with resizing the window vertically.
* Put HUD drawing back to before applying the video filter.
* Fix bug where OpenGL HUD would be stretched with 90 or 270 degree rotation. (regression from commit 6fc7161)
* Remove use of backlight intensity when using DirectDraw. (previously removed it with OpenGL in commit 6fc7161)
* Scale HUD when using DirectDraw. (fix regression from commit 5906d44)
* Rework HUD rendering with OpenGL.
* some code cleanup; fix crash on changing to 15 bpp from a higher bpp
* Fix ordering of fonts
* Remove the now unused firstTime parameter of DoDisplay.
* On Windows, draw HUD before the filter to avoid having to scale it separately. (significant performance boost when using a filter)
* Add prefilterWidth/Height

Download: DeSmuME Git (2018/07/22) x86
Download: DeSmuME Git (2018/07/22) x64
Source: Here



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