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EmuCR: DolphinDolphin Git 5.0-8702 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #7377 from Techjar/more-frameskip-junk
* Core/Core: Remove another leftover part of frameskip
* Merge pull request #7376 from lioncash/sfml
* SFMLHelper: Simplify 64-bit packet reading function and remove 64-bit write function
* Externals: Update SFML to 2.5.0
* Merge pull request #7375 from lioncash/fwd
* Common/SFMLHelper: Remove unused forward declaration
* Merge pull request #7374 from lioncash/iowin
* IOWin: Use anonymous namespaces where applicable
* Merge pull request #7373 from lioncash/comment
* JitInterface: Move explanatory comment of ClearSafe() to the function's prototype
* Merge pull request #7372 from lioncash/profiler
* PowerPC: Remove Profiler.cpp
* Merge pull request #7371 from lioncash/global
* Profiler: Migrate global g_ProfileBlocks boolean to JitOptions
* Merge pull request #7370 from lioncash/constness
* JitArm64/Jit: Don't cast away const within DumpCode()
* Merge pull request #7369 from lioncash/const-cast
* JitCommon/JitCache: Make JitBlock's checkedEntry and normalEntry members non-const pointers
* Merge pull request #7368 from lioncash/const-cast
* Arm64Emitter: Make the Align* functions return a non-const data pointer
* Merge pull request #7253 from booto/fifo_reg
* CP: some bits in some of the HI registers cannot be set
* Merge pull request #7272 from Techjar/xkb-mouse-button-fix
* InputCommon/XInput2: Increase mouse buttons to 32
* Merge pull request #7367 from Techjar/qt-netplay-md5-close-on-chat
* Qt/MD5Dialog: Fix pressing enter on NetPlay window causing dialog to close

Download: Dolphin Git 5.0-8702 x64
Download: Dolphin Git 5.0-8702 Android
Source: Here

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